[PnP] Gems

Wesley R. Fensky Logicmage at adelphia.net
Wed Mar 24 10:16:13 CET 2004


I kinda like this idea.  Needs some work, but it would make the jewler and
armorer skills even more useful since most magica users can start with one
or the other

-----Original Message-----
From: pnp-admin at abroere.xs4all.nl [mailto:pnp-admin at abroere.xs4all.nl]On
Behalf Of Scott Adams
Sent: Monday, March 22, 2004 10:59 PM
To: pnp at abroere.xs4all.nl
Subject: [PnP] Gems


Richard,

	I've been playing Diablo 2 alot lately :).  It has a unique way of doing
magical items including socketed items (not new its in many game systems of
say inserting magical items onto other items).  But it does deal with Gems
in a interesting way. Each gem has a unique magical ability.  They start at
the bottom level Chipped, Flawed, Flawless, Regular and Perfect being the
best.  They have the usual Diamonds, Ruby, Emerald, Sapphire, Topaz, etc.
	There is a magical item that transmutes the gems into the next higher
level called the Hordaic Cube.  Anyways, it tkes for example 3 Chipped to
make 1 Flawed; 3 flawed for 1 Flawless and so on.  In that 3:1 ratio.  Thus
to get to perfect status you gotta have if I recall the pyramid 138? gems
in total .  Too tired to redo the math but I think it was 36x3.  Anyways
that's not important.  But each gem has ability for items they are inserted
on.  Helms, Weapons, Shields and armor.  For example.  Ruby is a fire gem.
For weapons like bows a perfect Ruby would give 13-60 points of added fire
damage while a chipped might only do 3-6.  For helms it might improve
attack rating, for shields it might give +21-25 to Life (hpv), Shield:
+20-30% fire resistance.
	This is a fun idea in the game and makes you build up to the point you
need.

	So you find gems and have to save them and then trasnmute them up to the
next higher level.

	For pnp2 maybe we could do something like this?  Have various level of Gem
quality other than we have now.  Like the levels above.  This would give
the Jeweler skill a big plus in the game and armoer as well.  Making it a
goal for cahracters to travel and improve their items.  This of course
though determines natural abilities.  I know we tend to Enchant our gems
with whatever we need it to do but maybe that can work in the same order of
magnitude.  If we enchant a small chipped Ruby with Fire darts maybe it
only does Max El1 and 1-3 points or soemthing while we find a perfect ruby
and it does (can do) as much as EL20 Fire Darts and 30-40 points either as
a bonus or as a range value.  There are ways to work around all this to
form some form of generalized system but I think it would add spice to the
equipment.  Cours ethen everyone would be wanting to play Dwarf Miners
:)....

Here is another example using the Emerald and showing the range of values
as another example.









EMERALD                HELM EFFECT     SHIELD EFFECT      WEAPON EFFECT
Chipped Emerald  - +3 to Dexterity     +10-12% Resist  +2 Poison Damage
					                                                  Poison

Flawed Emerald   - +4 to Dexterity     +13-16% Resist  +3 Poison Damage
					                                               Poison

Emerald          - +5-6 to Dexterity   +17-20% Resist  +4 Poison Damage
					                                               Poison

Flawless Emerald - +7-8 to Dexterity   +21-25% Resist  +4 Poison Damage
				                                               Poison

Course this is a rough draft.  It could be ironed out but maybe this will
interest you for something in the future.



Perfect Emerald  - +9-10 to Dexterity  +26-30% Resist  +5 Poison Damage







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