[PnP] Wizards of the Coast

Scott Adams longshot at darktech.org
Thu Jul 22 20:39:28 CEST 2004


At 07:33 PM 7/21/04 -0400, you wrote:
>What it means to me is that I can't redo Powers and Perils and publish it 
>FOR SALE as Powers and Perils. I do not see any reason that the revised game 
>can not use Perilous Lands. Just a matter of citing the fact that it is 
>their property and part of the P&P system.
>
>

That's what I'm saying continue it.  Just don't sell it.  What we do as
private group they can't control in most regards.  They might throw the
copyright issue but there are Private Uses of items between friends that
allow go arounds that law.  Its like a game I wrote with a friend in '93
was based on the Trek Universe and Paramount would've had a field day.  We
did sell copies but it wasn't huge like a mega corporation.  I'm doing the
sequel to the game now and have learned that you can still do it just on a
little scale.   

Course if you do go thr route of getting them to sell the rights maybe
everyone could get a share of it?  Help out costs.  Theres what?  30 of us
here?...well that is a bit steep for some 200-250$ per but if you paid a
large portion it could break it down further.  But that's just an option we
don't have to take.  Let's just continue as we've done for years :)

BTW - Should be done with all the culture stuff next week.  Up to Robari
now and only 7 cultures to type up notes for then finish.  So far the
timeline ALONE is over 100K :)


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