P&Pv2, design questions (to Richard)

Scott Adams longshot at DARKTECH.ORG
Fri Feb 13 03:37:33 CET 2004


At 11:06 PM 2/12/04 +0100, you wrote:
>Just out of curiosity I calculated the most expensive possible increase
>in a Multiplier. This would be improving a Faerry's Ap Multiplier from 2.5
>to 8 using the Further Option re Ap & C.
>
>2.5 to 3.0  150  3,750 MEP or 7,500 CEP x 1    =    7500 CEP
>3.0 to 3.5  250  6,250 MEP or 12,500 CEP x 2   =   25000
>3.5 to 4.0  400  10,000 MEP or 20,000 CEP x 3  =   60000
>4.0 to 5.0  650  16,250 MEP or 32,500 CEP x 4  =  130000
>5.0 to 6.0  1050  26,250 MEP or 52,500 CEP x 5 =  262500
>6.0 to 8.0  1700  42,500 MEP or 85,000 CEP x 6 =  510000
>                                          TOTAL = 995000 CEP

That might work.  Shouldn't take too long.  A big army of dragons to kill
and they'll be there :)

>
>  Presuming only CEP and only AP Multiplier being increased (though from
>minimum to maximum) the Character would have CEL 63 or so before maxing the
>Ap Multiplier.
>
>  More typically most Multipliers would take 1 to 4 levels* of experience
>to improve to a better bonus or to max out. Native Abilities would remain
>unchanged.
>
> - Alex
>
>*Presuming a Character experienced anough to have already improved Current
>Abilities to their Maximum.
>
>
>On Thu, 12 Feb 2004 22:38:16 +0100, Alex Koponen <akoponen at MOSQUITONET.COM>
>wrote:
>>Regarding the question of, "What else can I do with Characteristic points?"
>>
>>  The answer I came up with was to invent the Multiplier Increase Option
>>http://abroere.xs4all.nl/pnp/A_MultIncrease.htm
>>which can very slowly improve one's Multipliers, thus improving the
>>Character's Maximum Abilities. Note that it has a dramatically slower rate
>>of gain than improving Current Abilities towards Maximum Abilities.
>>  I made it expensive so that it would take a VERY long time for a
>>Character to totally max out all the multipliers.
>>
>> - Alex
>>
>
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