Cough cough..dust in here

Scott Adams longshot at DARKTECH.ORG
Thu Jun 12 08:03:22 CEST 2003


At 06:41 PM 6/5/03 -0700, you wrote: 
>
> Another way to limit them is to put a cap on study, which is addressed in
the
> rules. With a slight change, we can create a factor limiting study days to
> NATIVE + (Multiplier x 2). The best way to address skill or magic studies
> through this is to apply the Intelligence or Will study limit. 
>    On the side, what I have done to deter my players from this is to have
the
> effectiveness of study be reduced by level. An EL 4 skill, for example,
gains
> 1 EP per 40 hours (5 days) of study. If the skill is "or 80", I use one hour
> per EL to gain an EP. My games are usually fast-paced enough to have players
> not want to sit-out for the time, but these work well for me.

That is an interesting twist.  Something to consider.  I also have tried on
case by case basis
a Intelligence factor to where some obviously study faster and better than
others.  So the duration
would increase or decase based on intelligence alone but I've not worked up a
fast and simple
method like a chart mainly took it case by case.




>
>    My wife came up with an additional limit. She restricts ELs from study to
> CEL or MEL in weapons or spells. This works, as well. Another consideration
> is the limited effect of those levels. If a player sits out one adventure
for
> 30 EP of study (one month), they have most likely fallen behind the group.
> Also, they have gained no experience or character points. Study is not worth
> it, so I will usually ignore that fact that some players want to have
> characters spend rediculous amounts of time in study. They are the ones who
> suffer.


I think I understand.  Though could be the late hour of the night the details
not sinking in :)

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