Moving along...

Scott Adams longshot at DARKTECH.ORG
Wed Apr 17 00:25:01 CEST 2002


At 08:06 AM 4/16/02 -0400, you wrote:
>|| Yeah yeah..and to think I spent 2 weeks on that book 3 just
>|| for you...well..ok
>|| for me..but I thought of you :)
>
>Hey, if had made it a nice PDF like the other books I'd be starting right
>away on those rules. :}

Bah...I found a site though I'm starting ot use PDF to text :)
I converted book 2 to ascii its not pretty but at least its faster than having
to load acrobat just to read it :)

>
>Actually, I almost wish I had acrobat so I could insert stuff into the
>existiting books (I know some stuff was added from Wout's site).

That's why I do like text far more than pdf.  I can easilly edit in seconds.
I can port it anywhere and not worry about something as tedious as loading
acrobat, cut/pate text and then paste it into word then back to text just to
print
out or edit or something :)

>
>|| If its stuff like that i depend on pure role playing table
>|| top gaming.  No
>|| real
>|| rolls. pure role playing maybe some rolls depending on npc
>|| reaction and or
>|| events but that's it.  Course I always loved the carousing skill :)
>
>I try to get a rough idea of how they plan to act in the encounter, then use
>the mechanics to throw a random element into it.
>
>But since I had this group make up stuff by the books, there are minimal
>social skills (Rhetoric is pretty much it) and influence chance.

I don't do much rhetoric rolls I don't recall doing it in table games at all
really..unless
its a major speech say on a battlefield ..

>
>Granted, the Kameri with an IC of 18 is no social butterfly.

heh..yeah

>
>I do not like the Fluency-80 modifier on IC however...I'm going to have to
>dig up the language effects table from my old RuneQuest books and make a
>variant (will be posted here when done).

This is one area why I liked to run Timeship (a time travel game).
the characters were you.  If you know martial arts then so did your character
if you didn't know how to fly then your character didn't.  It was simple as
that
so you had to demonstrate what you could do more or less in the game with
your real life (aside from say massacring folks with guns :)).

But it had probably 80% role playing and 20% rolls 


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