Some stuff on stuff

Choinski, Burton Burton.Choinski at MATRIXONE.COM
Mon Apr 1 15:56:40 CEST 2002


||    *  Encounter Distance Variation System?
||       Burton how do you use this ?  Its not too elaborate.  i have
||       a guess but an example would be good :)

This was palmed off my old Traveller books (I'm a great believer in rules
recycling -- I have all sorts of online tidbits I keep around for mining at
some later point).  This rule variant replaces the standard encounter
distance.

EXAMPLE: A group is travelling in thick jungle when there is an encounter.
Rolling 2d6 and subtracting 2 for jungle the encounter range is deemed to be
"short".  The GM picks a distance from 3-5" as the actual encounter range.

The idea is to have the terrain have some influence. I suppose it could be
simpler to just add the terrain mod to the distance roll in book 3, but this
method allows for point blank ("you turn the corner and run into a troll")
and extended distance encounters.


||    *  Simple Healing Chart
||       Noticed the web page for this had Army stuff at the
||       bottom is this intentional Wout?  Or just mixed info.

Most certainly mixed up.


||    *  Is your character normal article
||       Was reading it today.  Anyone agree with it?

That's how I play my character in any games, and certainly how I present the
NPC's the players run into.


||    *  Missile Reload times - Rules not website
||       Does everyone agree with these reload times?  Seems like
||       the way its done once a archer has fired most combats
||       are done...

Given how nasty it could be to have some archer pumping deadly and serious
wounds into you, I think it is reasonable.

||    *  Attack priority - The chart showing weapon priority and
||       such anyone use this in a strict sense?

In my past games, and in my upcoming one, I have used this very strictly (PC
weapon vs monster OCV). I also have the following armor notes (taken from my
revised equipment list):

Scale
Leather with thin metal scales sewn or riveted to the outside.  Adds +1 to
attack priority.

Brigandine
Padded linen with small leather plates riveted to the inside, each leather
plate sandwiching steel strips.  Adds +1 to attack priority.

Chainmail
A long-sleeved coat that hangs to the wearer's knees, made of interlocking
links of wire. Adds +2 to attack priority.

Plate Mail
Chainmail with steel plates in strategic positions.  Adds +2 to attack
priority.

Plate Armor
Plate sections covering chainmail, with plate gauntlets Adds +3 to attack
priority.

Elven Scale
Treated leather with hardened wood plates sewn into it.

Dwarven Chainmail
As for Chainmail, but more rugged. Adds +2 to attack priority.

Dwarven Plate
As for Plate Mail, but more rugged. Adds +2 to attack priority.

Dwarven Plate Armor
As for Plate Armor, but more rugged. Adds +3 to attack priority.

||    *  Priesthood
||       Anyone use priests real extensive yet?

Not yet for our group.  The rules seemed pretty clunky.
    -- Burton

Burton Choinski
Principle Software Engineer, Quality Engineering
email: burton.choinski at matrixone.com

phone: 978-322-2135
fax  : 978-452-5764

MatrixOne, Inc.
Two Executive Drive
Chelmsford, Ma 01824
www.matrixone.com

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