MMORPG based on Powers and Perils

Scott Adams longshot at DARKTECH.ORG
Sat Jun 2 00:04:15 CEST 2001


At 06:06 PM 6/1/01 +0200, you wrote:
>These ideas would be neato keeno -
>
>Have lands, such as "Isles of Clima & Formoria", as part of the world map
>in which you can go to. In certain map areas have "law" where you cannot
>attack others outright. Have a "legal defense" option where if they do
>attack you you can kill or subdue them and bring them before a court or put
>them in a jail for a day (full 24hrs REAL WORLD time). In the areas like
>Clima you can kill whomever you want, throw anyone in jail (that you can
>subdue), etc... That would make world dynamics really neat. Especially
>when, if you included options for "expanding" territory through warfare.
>You could have "governer" status and that person could set the rules for
>their province... now that would be awesome.
>
>You could even include court rules for the province. Give time limit terms
>for certain offenses (a life sentence = character death for instance). That
>would keep the people in power pretty much in power... I could see the one
>badie overlord who has "death" as penalty for any offense... hehe... better
>not travel in his region.

Alot of this is really not new.  In fact gaming like this goes back to 1985.
The Internet is just
now getting around to doing it for only the last 5-6 good years.  Not sure if
any of you have
heard of such but I run a BBS (Bulletin Board System) and BBSes have had games
called
online games aka doors where such universes existed.  Such famous games were
like
Land of Devastation and Operation Overkill.  Many of the famous Rpg systems
which
do many of the above ideas are like Arrowbridge and Lore.  Its just funny to
see it
all go to new levels.  All were multi-player and could be done over the planet
like today.
The only difference is that graphics could be a bit more detailed on the 'net
rather than
simple say VGA graphics on Bbses...

Interesting to see the changes...



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