Experience..

Scott Adams longshot at DARKTECH.ORG
Tue Dec 21 05:22:01 CET 1999


At 11:41 AM 12/20/99 +0100, you wrote:
>Per encounter, so the points for the 10 thugs get totalled after all have
>been slain or flee the encounter.

That's how I always handled it...

>And it is more complicated, as you get one CP per 50 CEP rounded up withn a
>minumum of 10. And that minimum doesn't apply if the encounter is resolved
>succesfully (but we forget that rule). But this has been said already.

 Yep...

>One point though: CP gained through MEP may not be used to incraese
>strength or agility or any unmodifiable characteristic. So they may be used
>to increase stamina or dexterity. (see 4.2.1.2) And the one MEP gained from
>failure does not give a CP, which would infer that one MEP gained from
>succesfull use of magic would give a CP. To limit this we set a 5 MEP
>minimum to gain a CP, just like the 10 CEP minimum.

 Yeah last part makes sense I would tend to forget to include the failures in
with the pool :)

Longshot - ZC of AdventureNet International Echomail Network
Fringe BBS - EWOG II - 904-733-1721
Telegard / Allfix Beta Site



More information about the pnp mailing list