Very quiet list

Wout Broere w.broere at CT.TUDELFT.NL
Tue Feb 17 13:53:39 CET 1998


>     So was it s successful from player and GM point of view?
>Did the characters retire or forced to end?  I like to play until they are good
>enough to retire and such.  Build up from lowly lifes to skilled people type of
>thing.

No we had decided, as a group, to end the campaign with the destruction or
salvation of the world, and to start a new campaign with new characters.
There were three characters left from the start of the campaign: a barbarian
warrior named Iben, a barbarian shaman Onx Pletti and a elf magician
Other characters, introduced in later stages of the campaign, include a.o.
Filips Liberator Plebs, the human communist leader who wants to free the
peasants from the oppression from the local nobility, represented in our
group by the son of the local count.

The campaign was centered around the demi-god Malar, god of destruction and
werecreatures. He was trying to enter the middle world, and apparantly
succeeding. The only way left to stop him was to summon his half-brother
Silvanus, god of forest etc. (half man-half deer) using a magical spear
created for this purpose.
Of course the spear had been found, hidden, stolen and hidden again, and we
just happened to kill the only person alive who knew where the spear was
now. So with some luck we manage to find the hiding place, where we find a
long copper box (0.2 x 0.2 x 2 meter, guess what is in it). We sense/guess
there is a wardpact on the lock, and we are afraid to open it. Not too smart
solution: throw some heavy rocks on it. So the barbarian Iben throws some
rocks from 30 meters above onto the chest. One of them hits and now we are
left with a slightly 'dented' chest containing one magical, half-moon-shaped
spear.

We take the curved spear to a temple of Silvanus, where we have to sacrifice
a human or elf, while speaking the name of the god, Silvanus. One of the
party members, a human named Filips, offers his pitifull life and we are set
for the sacrifice. We decide to let Iben, our senior group member, make the
sacrifice. We are all expecting a nice description of the battle between the
gods etc, and tension is extremely high. Now the following happened:

DM to player (Iben): 'Ok , the only thing you have to do is stab Filips and
say "Silvanus"'.
Iben (making an exagerated motion of stabbing someone with a curved spear)
utters his favorite battle cry: 'DIE !'.

It took a second for the implications to register, but after that we have
been laughing our heads off for fifteen minutes. And of course we had to
resurrect Filips and sacrifice him again to save the world. To end a
campaign with a laugh is probably the best way there is.

>     New characters or old ones?  Maybe you could give us an overview of your
>players and such.

Well, we will start with new characters now, and descriptions are slowly
coming through the mail now. Start of the campaign is friday next week, so
more news after that.

>     Are you a player and GM or just gm?

Although I have GMed P&P and Warhammer FRP in the past, I have the extreme
luck to be a player only at the moment. Our regular p&p GM is Mathijs
Tuynman, and he has spoiled us all rotten with his style, so we don't even
consider playing with another GM anymore. We tried in the past and nobody
even comes close in GM-quality.

The fact that people think I am a or the GM probably starts with the fact
that I manage the website and collect and/or write rules for our group. That
has grown from the fact that I am the editor in chief for our own
irregularely published magazine, 'Monsters, Masters and Magicians' (MMM),
which we use to keep track of our rule changes and to distribute background
materials to all the players. (Editor in chief for this mag means that you
are the one to spend the long hours behind the photocopier and such.) The
only other editor is Mathijs Tuynman. Between the two of us we write most of
the (proposals for) new rules, but all major rule changes are discussed with
the entire player group.

It has resulted in the funny situation that I have in the past received
copies of adventures like Doom Manor and Three Quests for Curses and
couldn't even look at them, as I had to pass them (unread) to Mathijs, so he
can GM them 'sometime soon now'. Well, it splits the burden of creating a
new adventure and managing rules and such between two persons, making the
task of the GM somewhat easier. It works for us.

So much for now,
Ft



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